Voronoi geometry misbehaving

Hello every, voronoi cell on my mass are mishbehavibg.

Can you tell me what I’m doing wrong ? Also I’ve watched excellent tutorials of Karim baki and Zack Aron and I’ve seen we can use sweep node and circular profile to make voronoi cells . But I want to know can we use T SPLINE node to make it more smooth and seamless. Like Zach Aron did here if yes then which one ?


Link to my file : https://drive.google.com/file/d/1ChUsjV9BCUB9tzkLHSnGpzAdUBGQCRt7/view?usp=sharing


Not really, you just need to tame it a bit like this …

voronoi.dyn (8.4 KB)

Theres some error,

“Warning: Curve.PullOntoSurface operation failed.
Unable to compute Curve projection on Surface : NORMAL_PROJECTION_ABORT – Cannot project the input wire body onto sheet body”

@kamalakhtar736 I’d suggest that you first implement my suggestion on some simple surface, then try to figure out adjustments or alternatives that might work with your (complex) geometry.

Also difficult to understand your specific issue when you haven’t shared the geometry

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Got your point i ll look into it more. but can you answer second part of my post ?

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