so you would need the geometry of the tesselated surface and extract only the x and y coordinates of the vertices is that right?
maybe something like this helps a bit:
I’m trying to find a way to divide an array of polygonal surfaces into smaller <span style=“text-decoration: underline;”>triangular</span> surfaces.
The problems I faced with at the moment:
Using the Lunchbox Triangle Grid by Face and adapting the python a bit so it can handle a list of surfaces, creates the triangles in the “bounding” surface. So if the input face is a big triangle, the resulted triangles form a square surface contour. This could be solved by the Geometry.Intersect, but the…
or this:
Hey,
So I thought I’d 3D print John’s birthday cake…
[image]
Unfortunately when converted to mesh, it becomes more like this…
[image]
There are various methods of controlling this described… But changing them gives no visible difference…
[image]
I definitely read that the render precision of Dynamo affects the export, but the Primer is being rewritten right now?..
[image]
This works, but is looking quite heavy…
Would anyone have any other ideas?
Thanks,
Mark
Happy Birthday!-Pr…