I’m trying to get my list of windows by rooms (or vice versa), in order to eventually get openable areas.
The problem is, that nodes such as “Elements in Room” or “FamilyInstance.Room” would only recognize windows placed in rooms, if they are facing inward.
Thus, all my windows have to be reversed, with sills facing in the wrong direction, shaders on the inner side etc.
Is there anything I can possibly do to allocate windows in rooms without turning them inwards?
My half baked graph printscreen!
Thanks a lot!