Script - Entity (cladding) following wall and toposurface at same time

Entity (cladding) following wall and toposurface at same time.
Trying to build a script which applies cladding (entity) on the exposed concrete.

Can you share what you have out together so far?

Was able to resolve the issue by making a topo patch and on the top of it, building a floor slab and then making the floor slab follow the exact topography using Floor.SlabShapeByPoints node and building the script around it