Placing Family Types with FamilyInstance.ByPoints, previous placed families went gone

Hi,

I’m trying to place families and since there are hundreds of families that are needed to be placed i’m placing them group by group according to categories.
I used the FamilyInstance.ByPoints node and I managed to place a group of families, when I tried to place the next group, the previous group is gone and is replaced the new group that I loaded. How can I place all families by iterations without losing the previous ones?

Hi sounds like element binding, you could try run from player for avoid that or try with some custom nodes, here is one from Zhokuven

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This is element binding, you can read about it here

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