The follow up as promised.
I figured it out with the help of this topic.
For each Section you need a Coordinate for the
CoordinateSystem.ByOriginVectors node.

This
will create a Vertical Section.
In the end i didn’t figure out the flipping (of a section).
I thought this
would do the trick…,

but with Vector.Reverse my View got upside down and I don’t really know how
Plane.ByOriginNormal works and if it would help.
I found this
topic with a Python code for the mirroring.
I do wonder if and how you can flip Section without Python?
Maybbe one of you can answer that? @jacob.small @Nick_Boyts @john_pierson.
