What i want is;
Create (in this case) 10 sections with an offset of 2000mm all with a height of 3000mm
a view depth of also 3000mm and a length of 20000mm
(I know values in my screenshot are a little different).
I thought this would work but no.
Thinking you have to create a box by min.Point and max.Point for each Section
minPoint allways being x=0, y=offset (0,2000,4000 etc.), z=0 and maxPoint
x=length (20000) of the section, y=viewdepth (offset+2000) and z=height (3000)
Perhaps? I am not aware of a node to do so, but it may exist. That said, instead of flipping, why not define the coordinate system with the Z axis inverted?
The coordinate system you’ve built points vertically - look at it in the geometry preview you’ll see the Y axis (green line on the gimbal) of the CoordinateSystem.ByOriginVectors goes vertically as you’re providing that as the Y input. If you used the inverse of the Z axis (Vector.ByCoordaintes(0,0,-1) you should see a view going the other direction.
There was an example and explanation of sorts in the video series I linked above. Sadly I won’t be at the PC which has access to Revit for awhile so I can’t build a sample graph.