Thanks for the response @Vladimir
Would you know which of the ootb nodes you think I should use?
Some which come to mind are:
Geometry.IntersectAll
Geometry.DoesIntersect
Thanks for the response @Vladimir
Would you know which of the ootb nodes you think I should use?
Some which come to mind are:
Geometry.IntersectAll
Geometry.DoesIntersect
will be better, you can just add Element.solids before and replace Element.IntresectSolid from Bimorph.
Hi @Vladimir - I think I get what you mean will change and send you a screenshot of the graph for you to confirm the logic - Thank You!