I Manage to place a model group containing a roof at the correct location along a curve, and which angle it should be rotated with, but can’t figure out how to?
It seem so easy when looking at youtube dealing with a “normal” family instance, but not when you want to rotate a roof or a model group…
Don’t use a group for this. Use a family instead. Even if the geometry is static in the family you will get better performance by placing that and rotating it as needed (FamilyInstance.SetRotation) than you ever will with groups.
Each instance of a system type needs to be defined individually. But a massing family can be placed many times and each instance can then host a roof by surface.
Alternatively you can alter the sketch geometry and creat many roofs. How would you model this manually?
Well, i have all the points at every corner of the roof elements. Took one shot at creating roofs based on them, but it got above my beginner level knowledge… only managed to draw some lines an create the first roof, but not the following…