Hello all, I’m part way through considering a new approach to how I’ve created my ‘Atmos.SlattedFacade’ node so that it will interact with any kind of surface. So far my test cases are as is showcased in the image below: What I’m asking is the following: How can I query the orientation or normals of these circles (I’ll also be adding in sloped variants most likely) then rotate them 90° around their own self-origin?
They will eventually be lofted along a path to boolean out geometry. The file (Apologies for how rough it is - it’s a total work in progress) is attached: Curvaceous Facade Take 3 [Revit 2015 and Dynamo 0.9.0]