Hello,
Is there more a sufficend way to rotate planes of points?
Honestly, it’s not a bad way to rotate a plane, assuming you’re rotating along one of the major axes. It’s easy to understand and gives pretty good control.
Are you rotating an existing plane though or do you just need a new, angled plane?
it is an existing one, and there cylinders placed on it. @Nick_Boyts
final aim will be the points on a NurbsCurve so they should rotate along the curve-direction
In this case, it may be necessary to consider a CS By plane (positioned with the plane defined by PlaneAtParameter of your Curve)
Cordially
christian.stan