hii everyone,
1.the ray bounce is not works properly(Bimorph nodes).i try to get linked elements for ceiling and floor, but i getting only floor linked elements only.
Also I modified the origin location of the lighting family for ease of calc, far left is existing family, ones to right of that i set family origin in line with “ref level”, not sure if that’s viable solution in your case?
Cheers KS
hii kai,
sorry for the late reply.thank you so much your effort for me.you solved second question.
the first question is why not coming linked elements for ceiling. only appearing floor linked elements
kindly find first post for first question.
Hi @thsa2501 , if you put a Boolean parameter in the biomorphs node find nearest and set it to false I believe it will do multiple points.
The problem I believe still stems from the point location(Family origin point) of your light that i mentioned in my earlier post. It is above the ceiling despite the model geometry being below the ceiling, hence it is picking the floor up first, in hindsight this is probably why it is also picking up the top of the slab also
Hii Kai,
thank you so much your effort for me.the problem had in the family about reference point.i had changed according to your instruction.it’s coming now for both linked elements(floors and ceilings).
once again lot of thanks.