Im trying to get the vector angle for shadow calculation, using ray Bounce from center curtainwall.
How can i make the vector hit the edge of any element above? I’ve tried to create a range of vectors with different z-values in order to shoot multiple rays vertically… Im only interested in the point shown on the image… thanks in advance!
I managed to make it work using a slightly different approach with the “vector rotate” node. It uses the curtain wall centerpoint and shoots multiple rays in the z-axis, then taking the longest vector and calculating the angle.
You did push me in the right direction with the “vector by two points” node, so i’ll mark it as a possible solution. Thanks again!