I generated vertex points for a geometry. Now I want offsets to those vertices at for example 5’ . I am able to get two corners but not all the four. What i’m doing is adding 5’ and -5’ to Point.x and Point.Y and creating another list of points. Actually it should be adding +5 and -5 simultaneously and to create two points. Should I keep the lacing long?
- Extract the curves of the poly curve
- Get the normals (ie a vector)
- Get the end points of the extracted curves
- Line.StartPointDirectionAndLength using 2 and 3 as inputs
- Extract the endpoints of the new lines