Hello community, I’m not able to figure out which specific workflow or specific nodes I should use to get the generated surface from screenshot1 looks smooth and angled like the one on screenshot2.
For note, I have used the node Surface.ByPatch on Closed PolyCurve (Figure 3) but it’s not the result I’m looking for.
Your help will be much appreciated. Thank you.
Try using a Surface.ByLoft, where the lofted curve set is the flat-angled-flat set (removing the two straight lines on the end) instead of the patch.
Hi @wael.benhassine ,
I also had this problem a while ago, for me the solution was to split the three sections (in this case) into three seperate surfaces, and then joining them together afterwards.