I spent a few happy hours this weekend trying to make a new game in Dynamo…
Only to realise (I should have realised sooner but I was enjoying myself) that I can’t make it the way I want because Dynamo runs through the code an outputs a finished ‘thing’…
Are there any plans to make Dynamo more interactive?
Eg, I input something and it reacts and I can input something else based on it’s reaction.
I think I can maybe make the game in a very, very weird way… But it’d be way more fun if it was a bit more interactive.
I want to give that more than one like! I have to say that’s maybe my all time favourite thing I’ve ever seen in Dynamo! That was pointless, yet, really, really epic!
An intermediate file which stores the ‘state’ of your game objects and player input signals would do the trick. Read that data in automatic run mode so every time the file changes you get an update, and you have a game.
Personally I wouldn’t want something like snake, Tetris, or some other arcade game though. If we are experimenting with sequential input over time then personally I would want to go with Zorg. My reasoning is that most modern design work is a series of decisions made in a collaborative context; so what if we could track the decisions of working to a common goal in the context of a Dynamo environment? Well to even find out that much we would have to solve it in the context of a single person first.
Plus ‘you are likely to be eaten by a grue’ always felt like it is both useful information and relevant to so many people’s explorations in AEC technology.
Never heard of that game nor grues (I had to Google it)…
Sounds
In fact the more people answer this thread , the more I think being slightly is a prerequisite for learning Dynamo.
Also @jacob.small where is that battleship game you were going to make?