General question for the Dynamo team :)

I spent a few happy hours this weekend trying to make a new game in Dynamo…
Only to realise (I should have realised sooner but I was enjoying myself) that I can’t make it the way I want because Dynamo runs through the code an outputs a finished ‘thing’…

Are there any plans to make Dynamo more interactive?

Eg, I input something and it reacts and I can input something else based on it’s reaction.

I think I can maybe make the game in a very, very weird way… But it’d be way more fun if it was a bit more interactive.

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Hello @Alien,
Dynamo and the game. Interesting idea. Good luck. :grinning_face:

Hey,

I’m not sure exactly what you mean, it would be interesting to know more :slight_smile:

I think often this kind of thing is done by writing a text file, then reading it in periodic…

Here’s a snake game?! Snake

Interested to see what you do…

Mark

A couple of years ago I did hangman (it’s REALLY bad), noughts and crosses and the best one is a wordle copy.

I’m trying to do another game now that can’t be done on periodic I don’t think.

I’m going to check out your snake link now :slight_smile:

EDIT: Oh wow!! That snake is amazing!!

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I recently made a test with a Leap motion controller, if it gives any ideas.

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I want to give that more than one like! I have to say that’s maybe my all time favourite thing I’ve ever seen in Dynamo! That was pointless, yet, really, really epic! :heart_suit:

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Next up: tie it to DynaShape so you can manipulate the geometry points. :smiley:

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and have the new panel nodes
Mesh>>surface>>panels

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An intermediate file which stores the ‘state’ of your game objects and player input signals would do the trick. Read that data in automatic run mode so every time the file changes you get an update, and you have a game.

Personally I wouldn’t want something like snake, Tetris, or some other arcade game though. If we are experimenting with sequential input over time then personally I would want to go with Zorg. My reasoning is that most modern design work is a series of decisions made in a collaborative context; so what if we could track the decisions of working to a common goal in the context of a Dynamo environment? Well to even find out that much we would have to solve it in the context of a single person first.

Plus ‘you are likely to be eaten by a grue’ always felt like it is both useful information and relevant to so many people’s explorations in AEC technology.

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Never heard of that game nor grues (I had to Google it)…
Sounds :zany_face: :rofl:
In fact the more people answer this thread , the more I think being slightly :peanuts: is a prerequisite for learning Dynamo. :laughing:

Also @jacob.small where is that battleship game you were going to make? :ship:

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Ah! I forgot about that… Let me add it to my backlog. :laughing:

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Search button > mancave

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