Exploding Surfaces into Individual Blocks

Hi everyone,

I’ve encountered an issue while using the Object.Explode command and could use some help. In the process shown in the attached image, I am using Object.Explode, but it doesn’t work as expected. Instead of exploding the 6 surfaces individually, it randomly explodes the same surface 6 times.

My goal is to explode these surfaces so that I can create a block from each one and assign an OD table to them. So far, I haven’t been able to assign an OD table to a surface.

Question: How can I explode these surfaces so that each surface becomes a single block?

Thank you in advance for your help!

Check level note

I don’t think it’s a level setting issue because if I use the Select.Objects node to collect these surfaces and connect them to the Object.Explode node, it explodes the surfaces individually.

Try Setting the Lacing settings to Longest in the object.Explode Node.
Can you share the files so that can test on it.

I didn’t use the TinSurfaceExtensions.Crop node correctly because it gave the same name to all six surfaces, so it executed the subsequent nodes on only one surface.

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