Elevation markers with C#

I’m trying to place elevation markers.
Works beautifully for the ground floor…
But any other floor it plonks them on the ground floor.

I cannot get them to place on any other floor! Why?
I’ve even tried hard coding my first floor height in! But it still puts them on the ground floor.

        //Places an elevation marker and creates 4 views. Logs the 4 views in a list. 
        public static List<ViewSection> CreateElevationViewsAtPoint(
            Document doc, View planView, XYZ location, ElementId elevationTypeId, int markerSize = 100)
        {
            XYZ loc = new XYZ(0, 0, UnitUtils.ConvertToInternalUnits(3000, UnitTypeId.Millimeters));  //test Z coord

            ElevationMarker marker = ElevationMarker.CreateElevationMarker(doc, elevationTypeId, loc, markerSize);
            if (marker == null)
                return new List<ViewSection>();

            int[] desiredOrder = { 1, 2, 3, 0 };
            var views = new List<ViewSection>();
            foreach (int dir in desiredOrder)
            {
                try
                {
                    ViewSection view = marker.CreateElevation(doc, planView.Id, dir);
                    if (view != null)
                        views.Add(view);
                }
                catch
                {
                    // probably should add something here...
                }
            }

            return views;
        }

calling it like this

List<ViewSection> views = HelpersRevitViews.CreateElevationViewsAtPoint(doc, activeView, point, elevationTypeId);

doc and active view are correct (checked 1000x)
point I’m getting from base of room (yes I’ve checked the Z but as you see above I even hard coded it).

Any ideas?

Markers typically show up based on if their pointer views are visible in the cut range of plans. I suspect that will be the reason

Thanks, i’ll have another look… But probably not till Monday as my eyes hurt from staring at the screen and my brain hurts from going, “wtf, wtf, nooooo, wtf, whyyyy, arrrgh” etc. :smile: