I use the Element.Delete note, to delete every family wich collides with other parts. For me I wanna give this note a Bool to have the possibility to turn this funktion off and on.
My problem is the FamilyInstance node keeps still empty although I put off or also unconnect with the deleting notes.
The Families just appear again when I put a string away from the family.instance node and connect it again.
But this I can not do in the Dynamo Player…
How else can I put on and off the deleting of intersecting elements or is there a better way?
I put in 0 cause I just dont want it work if I put False.
The problem is the FamilyInstance keeps still empty parts although the others are not working.
How do you mean that with the if node? I dont get it?
Thanks for your Help Jonathan.
I tried all your ideas, also the Pyton Script, but still this problem: When I go from True to False the Entries (on yours its “y”) still keep empty. The only way the empty peaces get filled even if I put True, is to put one string away in front of the “y” so that it has to calculate new and reconnect. then it fills the empty places.
Do you get my Problem?
I am shure this has anything to do with the Element.Delete Note wich I need to delete the intersecting elements.
Here is “True” so my Delete Notes are working and in the “FamilyInstance.ByFace” are some “empty” places wich means it does not place the parts there. wich is RIGHT:
But here is “False” so my Delete Notes can not work cause all they get through the Python Script is “0”.
BUT the FamilyInstance.ByFace still keeps this “Empty” places although there is no Delete Note wich puts them away.