I’m having major problems with Element Binding.
I’ve got a graph that creates a new Level and all of the different Views (Floor Plan, Demo plan, Furniture Plan, etc) that we need for that Level.
The problem is that if I run it twice, it deleted the Level it created in the first run, and changes it to what should have been the second value.
a.) Because of Element Binding, it makes it extremely difficult to debug
b.) I though that running it through the Player forced it to NOT use element binding, but I’m seeing the same thing happen in the UI and in the Player. Plus, running in the Player - see a.)
I really need to force my graph to never use Binding. But I don’t know if that’s poissible