I would be thankful to be pushed in the correct direction regarding the following issue:
Goal: Achieving to change wall types from a project into own pre defined wall types,
Methodology so far: thanks to the explanation on the blogs and good practice material, a good understanding has been achieved on getting parameter data from Family’s/family/types and family instances. Changing the wall parameters as height etc is understood as well. (bellow two print screens of getting and setting parameters , in this case of a space familly)
[caption id=“attachment_11727” align=“alignleft” width=“300”] GET PARAMETER[/caption]
[caption id=“attachment_11726” align=“alignleft” width=“300”] SET PARAMETER[/caption]
when it comes to changing a wall type i seem to be in the mist of knowing how to use the correct nodes.
In order to change or set set a wall type i assume i should involve nodes as bellow screen, though i cant find descriptions of how to use these (trial and error approach let me down as well)
[caption id=“attachment_11728” align=“alignleft” width=“300”] wall family change nodes[/caption]
I would be grateful if i could have a push in the correct direction.