Air Terminals Generate with 0 Elevation

Hello everyone,

Relatively new user here. I’m writing a script to generate air terminals at different levels in a house model, but I’ve run into an issue where air terminals are generated at z=0, even when the point is above. The node I am using is FamilyInstance.ByPoint. It works properly for other family types such as a duct fitting, but not for the air terminals. Any suggestions on what I might be missing here?
I have a small snippet that replicates the issue below.

I’m guessing your terminals are plane-based. You would have to modify the offset from level / host to adjust the elevation.

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Hi Nick,
Thanks for the quick reply! I think you’re right, the terminals must’ve been stuck generating on that 0 elevation plane. I just figured out how to get them to generate on the correct floor by using a FamilyInstance.ByFaceAndPoint node instead. Thanks for the suggestion!