Xyz value altering

Guys,

Altering an XYZ value … I want to use ‘normal’ values instead of the original.

XYZ(0,0,0)

altering to

var = 1000 
XYZ(0+var, 0, 0)

using a var value like 1000 would offset it wayyy to much. Logical, due the different interpetation of values. Is there a way to convert the var?

Using the ToXyz() ToVector() doesn’t work since it’s not a coordinate but an int.

Please note that XYZ expect feet :astonished: So if you are using mm you will need to convert (feet = mm/304.8) :persevere:

alright. This made me facepalm. Feet … omg. :man_facepalming:t2:

Thanks though for solving that matter.

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