Surface Paneling Based on UV lines

For comparison - Panel Quads with Design Script

quads.dyn (14.0 KB)

pt1 = srf.PointAtParameter((0..1..#u+1)<1>,(0..1..#v+1)<2>);
pt2 = List.DropItems(List.Sublists(pt1<1>,0..1,1)<1>,-1);
pt3 = List.DropItems(List.Sublists(pt2,0..1,1),-1);
pt4 = List.Flatten(List.Transpose(pt3<1>)<1><2>,-1);
pt5 = Surface.ByPerimeterPoints(List.Reorder(pt4<1><2>,[0,1,3,2]));
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