Currently we are trying to offset room boundaries to create wall-to-wall lines (then will use these to create sections) but there are two options and both have problems.
Blurred out section is part of workflow which I think will not have solution so please scroll down unless you want more context-
[spoiler]First attempt was to offset room boundary curves but these will not offset “inwards” and move away from 0,0 therefore some go outside of the room. If we continue using this approach I think the aim will have to be somehow setting a vector direction to offset all curves towards centre point of room? But I have not found any curve offset options with vector.direction inputs.
Image of curves that are offset
Image of curves that are offset with room boundaries in blue
Second attempt was the solution to the inwards offset problem, by using a polycurve, The problem then is splitting this curve at corners of walls, therefore not allowing the continuation of taking each curve and extending it to meet wall width as when they are offset as polycurve the lines are too “short”
Image showing poycurve offset
Image showing polycurve offset with room boundaries
Showing points that are created when trying to read wall elements (room boundary) end points where the main problem is that it is at old position and not offset locations
To read points- used Room Boundaries (Clockwork package) node and plugged curves into “Curve.PointAtParameter” with intention to use "Curve.SplitByParameter"but offsetting points failed with “Offset Points by Polycurve and Distance” from Bakery package (screenshot below shows no change of points position and list falls from 654 to 16??)
So main question is - can we use the points offset by polycurve so that the points follow and can then be used to cut the line