Rotate / Transform BoundingBox

hello @Thomas_Mahon, please correct me if I do or dont understand you. I should create a solid out the boundingBox, then rotate the solid and to obtain the objects within this solid I presume by using ElementIntersectsSolidFilter Constructor (Solid, Boolean) instead of trying to obtain the elements within the boundingBox by using BoundingBoxIntersectsFilter(outline). To rotate a solid out of a boundingbox it is developed here Bounding Box in rotated coordinate system / rotated bounding box