With BimorphNodes v2.1, there is a node called BoundingBox.GetElementsInside. You could take the room and find it’s boundingbox, use that bimorph node, and check for elements inside if match a family type.
With BimorphNodes v2.1, there is a node called BoundingBox.GetElementsInside. You could take the room and find it’s boundingbox, use that bimorph node, and check for elements inside if match a family type.