Hi @Dirk_Klein
In the video, the person uses visibily to “hide” randomly selected panels. check out this topic, I think it will show you how to do that :
However, I don’t thing it’s the best way to randomize a curtain wall facade. I think it would be better to populate the curtain wall with different types of panels as shown in this topic:
John pierson was even nice enough to share his graph
It Works Great i have a question though. What does this part mean? (see image Circled in red)
Iknow that it has something to do with picking out the steps to randomize. I’d just like to understand the ‘wording’ behind it. Randomize panel pattern B.dyn (11.1 KB)
I have created this Dynamo Script to randomize the curtain wall panels within the curtain wall for your reference. Applied the Lunchbox node - FamilyInstance.SetType.
I’ve tried to run this graph and the FamilyInstance.SetType looks different to the one presented.
And yet somehow it doesn’t seem to be willing to work…
Since I am fairly new to the game I can’t really get my head around this particular node.
Hey all.
I am trying to make this script work for my needs. I keep getting a false return on “Success” I believe it may have something to do with using non system panels. But not sure how to resolve this issue. If anyone has a suggestion?