There is a ConvexHull.ByPoints node, but this only works with planar points.
To use this node to find your boundary points you will have to:
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Project your points onto the XY plane. (effectively removing any Z component)
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Find the boundary curve of the Hull of these points.
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Check for points thar occur on this boundary.
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Add the Z component back to the points based on their relationship with the original data.
Actually sounds like lots of fun just not at my PC at the moment to demonstrate.
Some topics to help.
Concave Hull
Convex Hull
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