Place randomized points on Surface by Patch

Hi Gents,

I would like to have a list of points located inside a surface created by patch, but the result is always as the image. I really appreciate if someone offers me a solution for this problem. Thanks so much.

I believe you can use Geometry.DoesIntersect to isolate the points that intersect the surface :slight_smile:

@Martin: But I wish the quantity of points could be completely controlled