Hi @Marcel_Rijsmus maybe try:
- hide levels in your 3D view
- set your Z origin point for RayRounce node to start just a bit above at element.
I add the generated model line of distance in your filetest_v01.rvt (984 KB)
Cheers
Hi @Marcel_Rijsmus maybe try:
Cheers
Thank you all for your contributions, i had a blast solving this.
I ended up with the required result by adding a temporary floor way above the building so i had no misses with my Raybounce.
Run this graph
distanceTo2.dyn (36.7 KB)
And delete the temp. floor afterwards