Offset 3D Curve by its own Normal Vector



I’m stuck trying to translate a curve by its normal vector.
To be more clear, what I’m trying to define, is the curve being traced by the normal vector along the entire base curve.
You can imagine the geometry of the translated curve by following the red axis of the local coordinate system when pulling the parameter slider from 0 to 1.

Curve Offset by Curve CaptureCheers


Something like this?


Exactly, thanks a lot!