Intersection result inccorect for trivial cases

Hi all,

I already reported this years ago, when I was still with Autodesk, but it apparently never got fixed:

When intersecting a planar surface with a plane, the intersection result is incorrect when one of the axis of the planes lies in the surface. The intersection results in two points then, instead of a curve.

When rotating the plane a bit before the intersection, the result is correct (a curve), but I really don’t want to write code like this. :frowning:

Planar-Intersections-incorrect.dyn (22.7 KB)

Good to see you around @G-G! :smiley:

I’ll raise to the development team - thanks for the sample.

Thanks for taking care of this, Jacob! :slight_smile: