I assume I’m not understanding how an IF node works, although it seems pretty straight-forward.
I am trying to halt the script if a boolean is set to false. The problem is, when set to true, it’s not passing along the data I’d expect.
Without the if in the script, a list is passed to FamilyType.Create and it works fine. When the boolean is true, I’d think that same list would be passed on, but it’s not. Do I have to have something on the false end of the if statement for it to work? I don’t want to give it anything if the boolean is set to false.
Is there a better way to just stop everything like this?