I’m stucked with a problem, can anyone help?
You see I use UV and surface.point at parameter, then points are definitely on a plane. But I don’t want UV points that outside the selected face.How can I remove them, should I use a “RemoveIfNot” node? I don’t know how to make this node works…
There is one more question. You guys can see that the face is cut, so if I want to fill the UV with panels, there will be quads and triangles, how to group them separately and I can use adaptive families?