hello everyone,
I’m trying to deconstruct a bounding box -> cuboid ->topology edges -> and want to get the curves that are on the front bottom of each cuboids and get the end points.
From Edge.CurveGeometry, I found that #7th curve is the front bottom curve of each cuboids and wondering how I can get only those 7th lines from each cuboids?
Please let me know if you need more question.
Feel free to give me an advice on how I can get those lines / points in a different way also.
List.GetItemAtIndex, with longest lacing and/or use list at level 2 (@L2).
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thank you @jacob.small
it worked but not the way I want. I thought grabbing 7th curves of the list will give me the bottom length of each blocks but realized that the 7th curve = same orientation. Instead of grabbing the bottom length of each block it just grabbed the bottom south curves so a mix of both long length and short lengths.
is there a way where I can grab the long lengths of each blocks? just like how I pointed out on red pen above?
thank you!
This should do the trick for basic geometry.
If your geometry is more complex, you’ll want to use another method though.
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wow this is amazing @jacob.small thank you!!!
if I want to get the vertical segment, do I just change the Vector Z to Vector Y or X? I tried but seems like not working to well. thank you very much for your knowledge!
If you want to work with vertical segments you would want to use Z==0.
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hey @jacob.small can you briefly explain what sURFACE.NORMAL AT PARAMETER node does with UV? and why it is 0.5? thanks!
https://dictionary.dynamobim.com/#/Geometry/Surface/Action/NormalAtParameter
The UV input is defining the location to take the normal from the surface. I used 0.5,0.5 as that’s ‘center of the domain’ (not necessarily the midpoint on the surface, which is much more expensive of a calculation). You may want to study up on point and surface parameterization for more info.