Sorry - missed a few steps as I was focused on the ‘what if not 180 bit).
1-4 as before.
5) Build a vector by the X and Y components
6) Element.MoveByVector to shift the rotated family instances by the vector.
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Oufff!! Finally it’s done
In reality I found the solution before (my graph in post 7 was correct…I had to make a manipulation error I tried it again and it works perfectly)…I wanted to try your approch and see what it will give, it’s perfect but it’s longer than mine…in any case thanks a lot for your help
Thank you too @christian.stan…your idea is not bad
Instead I created two sequences separately and I translated each of them by (2 * H) to be able to rotate the even sequences.
Thanks for All.
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