How to classify unsorted levels name

Sorry - missed a few steps as I was focused on the ‘what if not 180 bit).
1-4 as before.
5) Build a vector by the X and Y components
6) Element.MoveByVector to shift the rotated family instances by the vector.

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@jacob.small

Oufff!! Finally it’s done

In reality I found the solution before (my graph in post 7 was correct…I had to make a manipulation error I tried it again and it works perfectly)…I wanted to try your approch and see what it will give, it’s perfect but it’s longer than mine…in any case thanks a lot for your help

Thank you too @christian.stan…your idea is not bad

Instead I created two sequences separately and I translated each of them by (2 * H) to be able to rotate the even sequences.

Thanks for All.

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