I have a wall, and besides it (on both sides), there are some other finish arranged parallel to it, it might be some paint and some plaster. What is the best way to determine those elements within a tolerance distance from the wall? I’ve tried some methods:
- By using the bounding box intersection/elements inside bounding box from Bimorph, but this will create a bounding box that is not object orientated (since the wall is not orientated according to real world axis), and thus returned inaccurate result
- Draw a perpendicular line to the wall of certain length (tolerance), but from here I don’t know where to proceed because I can’t find a node that allow me to determine the intersection between a line and objects
- By using Ray Bounce taking the wall center as origin, this usually give me undesired result as the walls are sticked together and multiple layers, and tends to return the wall itself as the bounced element since origin of the wall itself was taken.
Are there idea on the best way to solve this? Thanks in advance!
Here is the sample project: https://drive.google.com/file/d/1OIOOA84IsgBJZCUDTvA4WQz35Fkj4W55/view?usp=sharing
