Angle says all really…
I want to figure out the rotation of an element. Getting the location works fine but there doesn’t seem to be a node to get the angle.
Angle says all really…
I want to figure out the rotation of an element. Getting the location works fine but there doesn’t seem to be a node to get the angle.
Hi @PauLtus
Have you tried FamilyInstance.FacingOrientation node?
@PauLtus You can also obtain normal vector from your geometry and use Vector.AngleWithVector.
That works! Thank you!
It’s a good idea except I’m only getting an absolute angle from it while it matters a lot if it’s positive or negative.