Geometry.Intersect Return Item NOT Intersecting

I am trying to basically trim a polyline based on when it overlaps geometry generated from a corridor. I used the Geometry.Intersect to return back the line where it DOES intersect the corridor, but I want the opposite to happen where that part of my polyline is deleted to then be used as an alignment/baseline for my corridor. Thoughts on how to do this?


Hi @jbrunkhorst
I can’t see what geometry intersects with the poly but Surface∩Line=Line, the poly you are interested into does not belong to the intersection. Maybe try to get Line∩Line=Point, split the curve and discard the overlaping part.