Hi, for example, as the pictures below, I want to get columns and walls intersected with the beam at the beam’s longitudinal direction (i.e., I want to get 1 and 3). The Geometry.DoesIntersect Node gives all the intersected columns and walls. How can I get the intersected ones at the beam’s longitudinal direction only (i.e., 1 and 3 in the picture, excluding 2)? Thanks!
I used Element.GetLocation to get the location points instead but somehow some points are zeros.
I created a small surface, used Geometry.Transform to transform it to the two small vertical surfaces of each beam, translated the tranformed surfaces a little bit to the outer, then lofted them into solids, finally checked the intersection. It worked although it seems ugly…