To get around Element binding i was under the impression you could get around that
by just re-opening the .dyn. Am i wrong here?
In my current project when i re-opening my .dyn some things get undone i did in the previous run.
Anyone else had this before?
Generally if you run it and save the bindings are stored post run. Feature is more of a bug imho to the unaware users (most).
Easiest way to get rid of them is to replace nodes which create elements, save, close and run via player. You can remove them from the dynamo script in a text editor too i think, but harder and has to done carefully - not an acceptable solution i think.
Thanks a bunch for all the information and (possible) solutions!
I second that!
PS @Mark.Ackerley
It is a bit hard to read what is in the String nodes.
I don’t mind recreating the graph, but can you post what i have to put in the String nodes.
Just one last question;
Do i have to remove bindings after every run using Bindings_Remover.dyn.
Or are the bindings removed permanently for the .dyn i used it on?
EDIT
Do i have to remove bindings after every run using Bindings_Remover.dyn.
Pretty sure the answer is yes after trying myself
(which i should have done in the first place i guess ).