Hello, I am installing DynamoRevit. After compiling Dynamo correctly, I am unable to compile DynamoRevit with VS.
I am using DynamoRevit RC 3.3.0, the same version as Dynamo, but when I open it in VS and compile it, I get these error messages.
I have installed SDK 7, 8 and 10, so I don’t understand what the error could be. Even GitHub Copilot can’t find the problem.
Has anyone else had the same problem or is able to solve it?
Thank you all.
I’ll flag the development team to see if they can shed some light, but I do have a question.
Why are you building from source?
Unless you’re trying to put a feature into place for all Dynamo for Revit users you likely just want to build a package. And if you do want to put a feature in place for all Dynamo for Revit users you likely should be building on 4.0 and Revit 2027 (via the preview version) as the next release candidate the new nodes could qualify for will likely be 4.1 or even 4.2.
Which visual studio version are you in?
I am new to using the API.
I would like to use some nodes that I found on a Dynamo fork: GitHub - ikeough/Dynamo: Visual Programming
I am trying to figure it out, but if you have any information on how to do it differently, I would be happy to follow your advice.
9 year old fork… that isn’t going to work.
What nodes are you trying to use? There’s likely an easier path forward here.
Hello, I am looking for a node that allows me to rotate a 2-point adaptive element along a surface, and a user should have created it in this fork.
I opened another thread where you replied to me.
Ok - there are a few issues here.
First that fork is for Dynamo Sandbox, not Dynamo for Revit. As such it doesn’t have any Revit interaction nodes (least not that I can see).
The second is time. That fork was either ingested in another way along the 9 years of history between then and now, or it will need to be rebuilt in C# to meet the current environment anyway at this point. The former means you’d have the node already (i.e.: AdaptiveComponent.ByPoints) while the later has so many changes that it would be easier to start anew looking at this as a reference not building directly. Sadly I don’t even see the nodes in question so even that last option doesn’t seem viable.
Hello, thank you for the tips.
I think I’ve found a block that uses UVs to insert the family.
The block is AdaptiveComponent.ByParametersOnFace; Idk if you know how it works, but could it work for what I want to do?
I’m tryng right now
Yes - it’ll be an extra node or two, but I’ll see if I can provide some guidance in that thread.