Curtain Wall - Panels - Random Instances


#1

I’ve tried to run this graph and the FamilyInstance.SetType looks different to the one presented elsewhere.
And yet somehow it doesn’t seem to be willing to work…

Since I am fairly new to the game I can’t really get my head around this particular node.
Any pointers very welcome.


#2

@M4RC3L: looks fine to me. And I didn’t get the null-output you got.
Even the pin vs. unpin systempanel doesn’t matter.

Which version of clockwork are you using?

First time shuffle:


Second time shuffle:


#3

@3Pinter

Thanks for a quick respond.

I’ve noticed that your node is somehow different to mine - see below (the difference highlighted in yellow).
Clockwork 1.31.0

I’ve managed to make it work by using a different, standard, node, but I’m still curious why it doesn’t roll on mine, neither R17 nor R18.


#4

Hmm is you don’t have the ‘success’ output, it seems to me you don’t have the latest version installed.


#5

That’s the funny bit.

When you check the pictures it seems that ‘success’ is missing from yours whereas it appears on mine.

Due to my limited knowledge on the subject I have literally no clue what went wrong and how the ‘success’ output impacts, well, the output.

I’ve uploaded both pics - in the first post you can see mine with ‘succes’ and the whole node highlighted in yellow.

In my second post I quote your post and highlight the missing ‘success’ in yellow.

I am clearly missing something here…


#6

Hmmmm you sure are right! I thought I was on the latest build, and I was wrong! :laughing:

Updated it to the latest build, and luckily I was able to get the same results (so no null output). Strange!