I’m doing a definition to analyse world orientations of Windows and Curtain Panels. It’s quite easy for Windows, but as node FamilyInstance.FacingOrientation cannot be used for Curtain Panels and CurtainPanel.PanelPlane doesn’t work for panels on a curved Curtain Wall, I’m running into trouble.
I’ve got everything working except panels on curved walls. I’m just starting to wrap my head around vectors and normals, but I understand what is going on and why it fails - I just don’t know how to solve it. It seems like the direction / orientation of the panels is the missing link.
Can anybody help me out?