Hi I have another problem with coordinatesystem.byoriginvectors
Here, i want the cubids to be parallel with surface orientation
But it works like this
Thanks
Hi I have another problem with coordinatesystem.byoriginvectors
Thanks
Hi @sol !
Vector.X and vector.Y are values, they are not directions. Then when you input these separated values in your Vector.ByCoordinates nodes you are just rebuilding the identity coordinates system.
You can use Surface.CoordinateSystemAtParameter
Thanks a lot for y’all reply
it’s working now with your advice