Coordinatesystem.byoriginvectors

Hi I have another problem with coordinatesystem.byoriginvectors


Here, i want the cubids to be parallel with surface orientation

But it works like this

Thanks

Hi @sol !
Vector.X and vector.Y are values, they are not directions. Then when you input these separated values in your Vector.ByCoordinates nodes you are just rebuilding the identity coordinates system.
You can use Surface.CoordinateSystemAtParameter

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Like this?


alignedCuboid.dyn (31.0 KB)

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Thanks a lot for y’all reply :heart:
it’s working now with your advice

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