I am trying to write a script that will let me change a material asset (“Copper - Satin”) with a different asset in my model (“Copper Satin”). I can get the list of assets ok, but I am confused as to why the ‘Material.SetMaterialByMaterial’ node is not working. What am I missing?
Hi @Jaysyn_Quarry,
This will probably be easier with the Material Set AppearanceAsset node.
Here are some examples :
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