Hi All,
Getting confused with block insertion and rotation relative to using insert point by Point.ByCartesianCoordinates from an civil alignment. need some help. what nodes should I look at?
I’m able to inset block at correct location based on selected alignment by Point.ByCartesianCoordinates, but if I rotate or move the civil 3d alignment, the blocks are inserted correctly but the rotation
of the block is not relative the alignment although the point location for the block insertion was
generated from the location and direction of the alignment object.
How do I set the rotation of the block so it’s relative to the direction of the alignment, like 0, 90 or 180 degrees to that object.