Hello!
I’m wondering if I have a fundamental misunderstanding of what a coordinate system is, and how the Geometry.Transform node is supposed to work.
In this example, I have a point which is the center point of the circle at the top of the screenshot, reporting 29.095,63.340.
I made 2 coordinate systems, one is just with a different origin (CS1), and another where I defined the rotation by creating vectors for the X and Y axes.
I would expect that if I put the circle’s center point through Geometry.Transform, I would get the X/Y coordinates that I have dimensioned, aka -39.449,55.84 for CS1 and 17.856,41.567 for CS2, but the results I get are wildly different. Am I missing something? Is there a better way of achieving this?
Many thanks!