We have recently starting using Oculus with Enscape,
Material management is proving to be important.
After years of making materials on the fly, there is a bit to do to tidy up.
We created a Family with different objects with a material instance, and used dynamo to lay out a long line of each materiel we had in our library.
While this has been useful, I’m finding the same appearance asset has been used in a lot of materials. Hence, what would be very useful would be to see relate the materials to the appearance asset.
I had a go at getting reading the asset name, but Element.getParameterValueByName does not work.
I found this post by @Konrad_K_Sobon that tells me why but my python is not up to understanding what is going on.
Can some one help me with the python code to get the name of the Asset.
Now that I’m using VR, I’m very curious to see what all the Revit appearance Assets look like inside the Oculus
I suspect that as VR comes more affordable, more people will be interested in Revit Appearance Assets. I don’t have time to learn Python right now… Hence if anyone was so kind to help provide this, what would be an awesome tool would be to create a script that
- Builds List of Appearance Assets
- Creates new Material taken from Appearance Asset Name
- Assigns Appearance asset to the Material.
I’d be happy to post up my graph and family for the layout.